Braham's Wolfblood Outfit

This was a cosmetic outfit created to be sold in ArenaNet's MTX (Micro Transaction) store.  Face and skin were created by other artists.  

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Asset has four customizable dye channels .  1024k texture sheets used.  Tri Count: 17,613.  The high poly was sculpted in ZBrush.  It was retopologized in 3DCoat.  UVs and finishing touches to make the asset a game ready mesh were made in Maya.  Textures were authored in Photoshop.  

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Crystal Savant - ArenaNet - 

This was a cosmetic outfit created to be sold in ArenaNet's MTX (Micro Transaction) store.  Face, hair and skin were created by other artists.  

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Asset has four customizable dye channels .  1024k texture sheets used.  Tri Count: 18,453.  The high poly was sculpted in ZBrush.  It was retopologized in 3DCoat.  UVs and finishing touches to make the asset a game ready mesh were made in Maya.  Textures were authored in Photoshop and Substance Painter.

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Mursaat Robes Male Outfit

This was a cosmetic outfit created to be sold in ArenaNet's MTX (Micro Transaction) store.  Skin was created by a different artist.  

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Asset has four customizable dye channels .  1024k texture sheets used.  Tri Count: 17,760.  The high poly was sculpted in ZBrush.  It was retopologized in 3DCoat.  UVs and finishing touches to make the asset a game ready mesh were made in Maya.  Textures were authored in Photoshop and Substance Painter.

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Mursaat Robes Female Outfit

This was a cosmetic outfit created to be sold in ArenaNet's MTX (Micro Transaction) store.  Skin was created by a different artist.  

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Asset has four customizable dye channels .  1024k texture sheets used.  Tri Count: 19,840.  Majority of the asset was refit from the male version.  New pieces were sculpted in ZBrush, retopologized in 3DCoat.  UVs and finishing touches to make the asset a game ready mesh were made in Maya.  Textures were authored in Photoshop and Substance Painter.

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Winter Solstice Outfit

This was a cosmetic outfit created to be sold in ArenaNet's MTX (Micro Transaction) store.  Face, hair and skin were created by other artists.  

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Asset has four customizable dye channels .  1024k texture sheets used.  Tri Count: 16,492.  The high poly was sculpted in ZBrush.  It was retopologized in 3DCoat.  UVs and finishing touches to make the asset a game ready mesh were made in Maya.  Textures were authored in Photoshop.  

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The Blue Terror

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Peacekeeper - Zbrush Concept Sculpt-

Personal project.  3D concepted and sculpted in ZBrush.  Alpha details created in 3ds Max.  

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Odds 'n Ends - 2D

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Charcoal, master copy after Carlo Dolci

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Charcoal, master copy after Charles Gleyre

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Graphite, master copy after Andrew Loomis

Thanks for looking!


If you have any questions please feel free to contact me.