This was a cosmetic outfit created to be sold in the MTX (Micro Transaction) store. It has four dye channels for player color customization. The high poly was sculpted in ZBrush. It was retopologized in 3DCoat. UVs and finishing touches to make the asset a game ready mesh were made in Maya. Face, hair and skin were created by other artists. Textures were authored in Photoshop and Substance Painter. Final texture resolution was one 1024k texture sheet.